Decoupled de-occlusion and pose estimation models can improve navigation and interaction in AR/VR environments by dynamically adjusting scene elements based on user gaze and movement.
Motivation
While the paper focuses on static scene generation, applying the decoupled framework to dynamic user interactions in AR/VR could significantly enhance user experience by providing a more immersive and responsive environment. This addresses limitations in static scene applications and expands the utility of the technique.
Proposed Method
Develop a system that integrates eye-tracking and motion sensors with the decoupled de-occlusion and pose estimation models. Conduct user studies where participants interact with virtual environments, noting how gaze and movement influence scene adjustments. Measure improvements in immersion and user satisfaction compared to standard static scene setups.
Expected Contribution
This research would demonstrate the applicability of SceneMaker's approach to enhancing real-time user interaction in AR/VR, potentially leading to more personalized and adaptive virtual experiences.
Required Resources
AR/VR equipment with eye-tracking capabilities, motion capture systems, expertise in user experience studies, and computational resources for real-time processing.
Source Paper
SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model