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ScenePhysicsIntegration

integrating_a_physics-based_engine_with_the_scenem Not Started

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Source Idea

Integrating a physics-based engine with the SceneMaker model will enhance the realism and functional utility of generated 3D scenes, especially in dynamic environments.

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Files (13)

  • README.md
  • metadata.json
  • requirements.txt
  • scripts/run_simulation.py
  • src/data_loader.py
  • src/evaluate.py
  • src/integrate.py
  • src/physics_integration.py
  • src/train.py
  • src/user_study.py
  • src/utils.py
  • src/vr_interaction.py
  • tests/test_integration.py

README Preview

# ScenePhysicsIntegration ## Project Description This project aims to integrate a physics-based engine with the SceneMaker model to enhance the realism and functional utility of generated 3D scenes, particularly in dynamic environments. ## Research Hypothesis Integrating a physics-based engine with the SceneMaker model will enhance the realism and functional utility of generated 3D scenes, especially in dynamic environments. ## Implementation Approach The project will develop an integrated system that combines SceneMaker with a physics engine like Bullet or PhysX. The system will generate scenes involving dynamic interactions and evaluate their realism and accuracy. ## Setup Instructions 1. Clone the repository. 2. Install the required dependencies using `pip install -r requirements.txt`. 3. Set up the environment for VR testing if required. ## Usage Examples - Run `train.py` to start training and integration. - Use `evaluate.py` to assess the generated scenes. ## Expected Results The project aims to produce 3D scenes that not only look realistic but also behave realistically under physical interactions. ## References - SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model [Paper URL](http://arxiv.org/abs/2512.10957v1)