Source Idea
Reinforcement learning frameworks used in text-to-3D generation can be adapted to enhance the realism and complexity of procedural content generation in video games.
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Files (16)
- README.md
- metadata.json
- notebooks/experiment_01.ipynb
- requirements.txt
- src/agent.py
- src/data_loader.py
- src/env.py
- src/environment.py
- src/evaluate.py
- src/model.py
- src/models/rl_model.py
- src/pcg_module.py
- src/reward.py
- src/reward_system.py
- src/train.py
- tests/test_environment.py
README Preview
# Procedural RL PCG
## Description
This project explores the use of reinforcement learning (RL) frameworks adapted from text-to-3D generation to enhance the realism and complexity of procedural content generation (PCG) in video games. Our system employs hierarchical optimization strategies to dynamically create engaging game levels, characters, and objects.
## Research Hypothesis
Reinforcement learning frameworks used in text-to-3D generation can be adapted to enhance the realism and complexity of procedural content generation in video games.
## Implementation Approach
The system is designed using Python and leverages libraries such as PyTorch and stable-baselines3. A custom game environment is created to simulate player interactions, and a hierarchical RL agent is trained to optimize content generation.
## Setup Instructions
1. Clone the repository:
```bash
git clone https://github.com/yourusername/procedural_rl_pcg.git
cd procedural_rl_pcg
```
2. Install the required packages:
```bash
pip install -r requirements.txt
```
3. Set up your data sources in the `data/` directory.
## Usage Examples
- Train the RL agent:
```bash
python src/train.py
```
- Evaluate the generated content:
```bash
python src/evaluate.py
```
## Expected Results
The system aims to generate game content that is both complex and realistic, enhancing player immersion and creativity.
## References
- [Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation](http://arxiv.org/abs/2512.10949v1)